"There was no way, realistically, that we could just polish that original title. And, of course, he's talking about the core aspects of play that still shine today, despite being weathered by the passage of time, with Mafia positioned as a narrative-driven action game with a heavy focus on considered storytelling, driving slick vintage cars, and engaging in tempered shootouts with Mafia henchmen. He's talking about the setting and the world, a gorgeous simulation of the state of Illinois in the 1930s during the final years of Prohibition. When Cox is talking about relevance, he's talking about the story and the characters a downbeat taxi driver caught up in a feud between warring Mafia families and an ensuing fight for recognition and survival. "We couldn't just spruce up the textures or put a few more polys on the characters, it just wasn't going to work" Alex Cox, game director
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